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DSVIS
2008
Springer

Graphic Rendering Considered as a Compilation Chain

14 years 1 months ago
Graphic Rendering Considered as a Compilation Chain
Graphical rendering must be fast enough so as to avoid hindering the user perception/action loop. Traditionally, programmers interleave descriptions and optimizations to achieve such performances, thus compromising modularity. In this paper, we consider graphic rendering as a compilation chain: we designed a static and dynamic graphical compiler that enables a designer to clearly separate the description of an interactive scene from its implementation and optimization. In order to express dependencies during run-time, the compiler builds a dataflow that can handle user input and data. We successfully used this approach on both a WIMP application and on a demanding one in terms of computing power: description is completely separated from implementation and optimizations while performances are comparable to manually optimized applications.
Benjamin Tissoires, Stéphane Conversy
Added 19 Oct 2010
Updated 19 Oct 2010
Type Conference
Year 2008
Where DSVIS
Authors Benjamin Tissoires, Stéphane Conversy
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