In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the exaggeration was more beneficial than a realistic 1:1 mapping. The results suggest that there is some user preference for this type of exaggeration; however, no significant differences by the experimental conditions were found, other than a learning effect. Categories and Subject Descriptors H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems
Robert J. Teather, Wolfgang Stürzlinger