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BCSHCI
2007

Docile avatars: aesthetics, experience, and sexual interaction in Second Life

14 years 28 days ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics that have come into their own today, such as virtual fashion lines, a thriving virtual economy, scripted interactive furniture, vehicles, and toys. Perhaps not surprisingly, much of the early content was adult in nature, from cyberstrip clubs to kinky lingerie, sex animations, and interactive virtual genitalia. More surprising was the visibility and prevalence of the BDSM (bondage, discipline, and sadomasochism) subculture. In this paper, we report results from a two-year study of the BDSM subculture in Second Life, combining virtual ethnography and artifact analysis with recent HCI theories of experience design to understand how and why this complex phenomenon emerged from Second Life users. We contend that the participant-created world enables the construction of powerful aesthetic experiences, and that the...
Shaowen Bardzell, Jeffrey Bardzell
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where BCSHCI
Authors Shaowen Bardzell, Jeffrey Bardzell
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