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BCSHCI
2007

Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design

14 years 1 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive computing systems they are designing. This is done by (1) introducing the basic elements of habitats, (2) analyzing and comparing two empirical case-studies, one about life and death (emergency response at major incidents) and one about playfulness (children’s pervasive play and gaming), and (3) discussing the usefulness of using habitats. The result is a number of real-world examples where we argue that using habitats as a simple common ground seems to be useful for professionals coming from quite different traditions. Categories and Subject Descriptors
Martin Brynskov, Gunnar Kramp
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where BCSHCI
Authors Martin Brynskov, Gunnar Kramp
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