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INTERACT
2007

Motivational Needs-Driven Mobile Phone Design

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Motivational Needs-Driven Mobile Phone Design
This paper provides support for the use of motivational needs in identifying mobile phone uses and related features. Drawing on motivational human and usage space research, the findings of interviews and surveys, this paper proposes the Mobile phone Usage Space Model (MUSM). MUSM distinguishes between two groups of features by identifying necessary and additional features, thus focusing the designer’s activity on motivational needsdriven design, rather than feature escalation that currently appears to dominate.
Judy van Biljon, Paula Kotzé, Gary Marsden
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where INTERACT
Authors Judy van Biljon, Paula Kotzé, Gary Marsden
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