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NIPS
2008

Structure Learning in Human Sequential Decision-Making

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Structure Learning in Human Sequential Decision-Making
We use graphical models and structure learning to explore how people learn policies in sequential decision making tasks. Studies of sequential decision-making in humans frequently find suboptimal performance relative to an ideal actor that knows the graph model that generates reward in the environment. We argue that the learning problem humans face also involves learning the graph structure for reward generation in the environment. We formulate the structure learning problem using mixtures of reward models, and solve the optimal action selection problem using Bayesian Reinforcement Learning. We show that structure learning in one and two armed bandit problems produces many of the qualitative behaviors deemed suboptimal in previous studies. Our argument is supported by the results of experiments that demonstrate humans rapidly learn and exploit new reward structure.
Daniel Acuña, Paul R. Schrater
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2008
Where NIPS
Authors Daniel Acuña, Paul R. Schrater
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