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AIPS
2004

Plays as Effective Multiagent Plans Enabling Opponent-Adaptive Play Selection

14 years 27 days ago
Plays as Effective Multiagent Plans Enabling Opponent-Adaptive Play Selection
Coordinated action for a team of robots is a challenging problem, especially in dynamic, unpredictable environments. Robot soccer is an instance of a domain where well defined goals need to be achieved by multiple executors in an adversarial setting. Such domains offer challenging multiagent planning problems that need to coordinate multiagent execution in response to other agents that are not part of our team plans. In this work, we introduce the concept of a play as a multiagent plan that combines both reactive principles, which are the focus of traditional approaches for coordinating robot actions, and deliberative principles. We further introduce the concept of a playbook as a method for seamlessly combining multiple team plans. The playbook provides a set of alternative team behaviors which form the basis for our third contribution of play adaptation. We describe how these concepts were concretely implemented in the CMDragons robot soccer team. We also show empirical results indi...
Michael H. Bowling, Brett Browning, Manuela M. Vel
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2004
Where AIPS
Authors Michael H. Bowling, Brett Browning, Manuela M. Veloso
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