We introduce a way of simulating the creation of simple Origami (paper folding). The Origami is created in a thin shell simulation that realistically models the behavior and physical properties of paper. We demonstrate how to fold and crease the simulated paper wherever the user desires. This work employs cuttingedge advances in the field of discrete shell modeling to meet the challenge of simulating Origami. We found that the discrete shell model is capable of creating simple Origami that does not involve paper to paper collisions. For more advanced origami, however, some kind of collision detection and resolution scheme is required. Further research is necessary to implement collision handling while maintaining a practical simulation speed.
Rob Burgoon, Zoë J. Wood, Eitan Grinspun