This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gestures and animations can be generated rapidly. This is accomplished by interfacing the hand model with the implemented built-in hand gesture and animation data structures and combining all the operations in a graphical user interface. This system has provided ground truth data for research on human hand gesture analysis and recognition. It can also be incorporated into virtual human body to generate body gestures and to convey some American Sign Language signals.
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das