This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Players compete against each other to collect the majority of chi (energy) in the world and restore it to order. This document also discusses the Software Requirements Specification and Design documents used to develop Dynasty. The specifications were created using the Unified Modeling Language (UML). The implementation of Dynasty followed a variation of the Unified Process (UP).
Frederick C. Harris Jr., Brent Devaney, John Kenyo