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IMAGING
2003

Reproducing 3D Prints on Monitor by Relative-Glossiness Matching Technique

14 years 24 days ago
Reproducing 3D Prints on Monitor by Relative-Glossiness Matching Technique
For over 3 decades, computer graphics technology has been developed to simulate physically accurate image of real scene. Meanwhile, useful tone mapping methods have been developed to map luminance range of the simulated image into that of usual monitor without perceptual distortion. However, it is difficult to reproduce accurate glossiness of real objects within the limited monitor luminance range. This also causes inaccurate glossiness sequence among several reproduced images. In this paper, relative-glossiness matching technique is proposed for reliable business to business (B to B) e-commerce system on 3D prints such as beverage cans, PET bottles, snack packages, and so on. The relative-glossiness-matching technique is introduced to preserve perceptual ratio of glossiness of the real 3D print objects in reproduced images. We also propose two operations to control surface-texture gloss and contrast gloss of reproduced images in Hunter’s classification for physical gloss; adding Ga...
Toru Ishi, Norimichi Tsumura, Masami Shishikura, Y
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2003
Where IMAGING
Authors Toru Ishi, Norimichi Tsumura, Masami Shishikura, Yoichi Miyake
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