: This paper reports on current development of usability heuristics for large screen information exhibits. By basing the creation of such heuristics on real systems, and identifying real problems with those systems, our set is grounded and tailored to the specific application class. This process was done through scenario based design techniques involving claims identification and analysis, identifying specific problem areas with existing large screen information exhibits, and using those problem areas to formulate high level statements to serve as guides in an analytical usability evaluation.
Jacob P. Somervell, Shahtab Wahid