In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environment for decision making for which the users are trained. Current technologies provide a means to construct a more realistic environment and to embed algorithms for operational decision making. The services, which span the architecture, consist of an embedded simulator, communication using messages, scenario design and control, content management, human and simulated players, and game administration. We implemented a supply chain simulation game as a proof of concept. It consisted of a server-side simulation and communication core combined with objects representing the players. Human players and the game administrator used user interfaces to connect to the server via the Internet. Further research will focus on scenario management and algorithms for simulated decision making.
Stijn-Pieter A. van Houten, Peter H. M. Jacobs