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WSCG
2004

Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds

14 years 28 days ago
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of scattering droplets is zero. We have enhanced it by using hardware cell projection volume rendering at cloud border voxels to account for the straight line light transport across these empty regions. We have also used this hardware volume rendering at key voxels in the low-density boundary regions to account for the multiple anisotropic scattering of the environment. Keywords Diffusion approximation, multiple anisotropic scattering, global illumination, participating media, clouds.
Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwas
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where WSCG
Authors Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita
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