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WSCG
2004

An Approach to Improve Strip-based Multiresolution Schemes

14 years 28 days ago
An Approach to Improve Strip-based Multiresolution Schemes
Triangle strips have been widely used for static mesh representation because they are optimal for rendering. This primitive reduces the number of vertices sent to the graphics pipeline and the storage costs. We present an approach to improve multiresolution models that takes this connectivity property into account. Our model uses strips both in the data structure and in the rendering stage. It also offers the following features: it is easily implemented, and is efficient and fast. Keywords
J. Francisco Ramos, Miguel Chover, Oscar Belmonte,
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where WSCG
Authors J. Francisco Ramos, Miguel Chover, Oscar Belmonte, Cristina Rebollo
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