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WSCG
2004

Practical Construction of Reflectances for Spectral Rendering

14 years 25 days ago
Practical Construction of Reflectances for Spectral Rendering
We propose a method to construct practical reflectances for spectral rendering. A set of 1400 real reflectances are measured and more spectra with higher saturated colors are generated using Bouguer's law. These spectra serve as the basis for constructing the spectra for any colors. Given a color triplet P, in the color space, we find a small local tetrahedron that contains P and the reflectances at the vertices are known. Thus the spectrum at P is constructed using trilinear interpolation. Our derived spectra correspond closely to real spectra and the transformation works for a large volume of color space. This method of spectral construction has been applied to texture mapping and simulation of wavelength-dependent phenomena in spectral rendering. Keywords Spectra, color, reflectance, transformation, spectral rendering.
Qiqi Wang, Haiying Xu, Yinlong Sun
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where WSCG
Authors Qiqi Wang, Haiying Xu, Yinlong Sun
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