In this paper, we will introduce two different three dimensional VR-based user interface for telecommunication network management. The first one is an immersive system, using HMD and other 3D input devices. The other is a WWW-based flat screen 3D collaborative user interface. The architecture of each system and our observation from it will be described. Then, a comparison will be made to show the merits and pitfalls of each. Keywords Telecommunication Network Management, Virtual Reality, Virtual Reality Modeling Language (VRML), User Interface.
Mohsen Kahani, H. W. Peter Beadle