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CGVR
2009

A Highly Scalable Rendering Framework for Arbitrary Display and Display-in-Display Configurations

14 years 1 months ago
A Highly Scalable Rendering Framework for Arbitrary Display and Display-in-Display Configurations
Abstract--Large displays are playing an increasingly important role in today's visualization research. One of the most scalable and cost-effective ways to build a large display with appropriately high resolution is by the use of tiled displays. Unfortunately, it is still a rather high overhead to build even simple OpenGL applications that can effectively scale with the size, number and stereoscopic capabilities of the used display devices. In this paper, we present a lightweight rendering framework that gives users a quick and flexible way to implement OpenGL-based applications that scale to an arbitrary number of tiled display devices and several stereo formats. In addition to customary tiled display setups, our framework supports a variety of stereoscopic modes, both for single and tiled diplays, as well as overlapping and display-in-display configurations. To demonstrate this point, we will also present two non-conventional display setups realized with the TileRenderer framewor...
Matthias Deller, Sebastian Thelen, Daniel Steffen,
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2009
Where CGVR
Authors Matthias Deller, Sebastian Thelen, Daniel Steffen, Peter-Scott Olech, Achim Ebert, Jan Malburg, Jörg Meyer
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