Augmented Reality (AR) has been acclaimed as one of the promising technologies for advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR applications and its influence on the human-computer interaction field, end products that integrate AR are less commonplace than expected. This is due to a lack of being able to forecast in which direction mainstream standardization of AR-oriented platform components will be framed. It is mainly due to a focus on technology issues in implementing reasonable AR solutions, which also results in difficulty in initiating AR research and creating prototype test-beds. Thus this paper provides a comprehensive review of AR prototyping trends and AR research activities. Through the technical review of a de facto AR prototyping method, we remark upon the key elements of AR techniques, and then present an alternative view of the AR environment centered on end-user advantages in interaction, which is characterized by three features...
Seungjun Kim, Anind K. Dey