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CORR
2008
Springer

An experimental analysis of Lemke-Howson algorithm

14 years 21 days ago
An experimental analysis of Lemke-Howson algorithm
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bimatrix games. Lemke-Howson algorithm is based upon a simple pivoting strategy, which corresponds to following a path whose endpoint is a Nash equilibrium. We analyze both the basic Lemke-Howson algorithm and a heuristic modification of it, which we designed to cope with the effects of a `bad' initial choice of the pivot. Our experimental findings show that, on uniformly random games, the heuristics achieves a linear running time, while the basic Lemke-Howson algorithm runs in time roughly proportional to a polynomial of degree seven. To conduct the experiments, we have developed our own implementation of LemkeHowson algorithm, which turns out to be significantly faster than state-of-the-art software. This allowed us to run the algorithm on a much larger set of data, and on instances of much larger size, ...
Bruno Codenotti, Stefano De Rossi, Marino Pagan
Added 10 Dec 2010
Updated 10 Dec 2010
Type Journal
Year 2008
Where CORR
Authors Bruno Codenotti, Stefano De Rossi, Marino Pagan
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