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AIS
2006
Springer

Making games for social change

13 years 11 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle school girls. The essay addresses larger issues such as the cultural importance of computer games, the difficulty in categorizing a diverse user group such as ``girls,'' and the ways in which one could design game goals to promote diverse play and learning styles. Through such alternate design strategies, both media makers and students can incorporate significant social intervention into media work. Keywords Values
Mary Flanagan
Added 10 Dec 2010
Updated 10 Dec 2010
Type Journal
Year 2006
Where AIS
Authors Mary Flanagan
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