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CGF
2006

Ray Tracing Animated Scenes using Motion Decomposition

14 years 16 days ago
Ray Tracing Animated Scenes using Motion Decomposition
Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. This is a major limitation, as most applications demand support for dynamically animated models. In this paper, we present a new approach to ray trace a special but important class of dynamic scenes, namely models whose connectivity does not change over time and for which all possible poses are known in advance. We support these kinds of models by introducing two new concepts: motion decomposition, and fuzzy kd-trees. We analyze the animation and break the model down into submeshes with similar motion. For each of these submeshes and for every time step, we calculate a best affine transformation through a least square approach. Any residual motion is then captured in a single "fuzzy kd-tree" for the entire animation. Together, these techniques allow for ray tracing animations without rebuilding the spa...
Johannes Günther, Heiko Friedrich, Ingo Wald,
Added 11 Dec 2010
Updated 11 Dec 2010
Type Journal
Year 2006
Where CGF
Authors Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek
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