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CVGIP
2006

Momentum-based parameterization of dynamic character motion

13 years 11 months ago
Momentum-based parameterization of dynamic character motion
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured motion so that it satisfies high-level user constraints while enforcing that the linear and angular momentum of the motion remain physically plausible. Unlike most previous approaches to motion editing, our algorithm does not require pose specification or model reduction, and the user only need specify high-level changes to the input motion. To preserve the dynamic behavior of the input motion, we introduce a spline-based parameterization that matches the linear and angular momentum patterns of the motion capture data. Because our algorithm enables rapid convergence by presenting a good initial state of the optimization, the user can efficiently generate a large number of realistic motions from a single input motion. The algorithm can then populate the dynamic space of motions by simple interpolation, effectively...
Yeuhi Abe, C. Karen Liu, Zoran Popovic
Added 11 Dec 2010
Updated 11 Dec 2010
Type Journal
Year 2006
Where CVGIP
Authors Yeuhi Abe, C. Karen Liu, Zoran Popovic
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