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CGF
2007

Crowds by Example

13 years 11 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restricted set of rules. This assumption limits the behavioral complexity of the simulated agents. By learning from real-world examples, our autonomous agents display complex natural behaviors that are often missing in crowd simulations. Examples are created from tracked video segments of real pedestrian crowds. During a simulation, autonomous agents search for examples that closely match the situation that they are facing. Trajectories taken by real people in similar situations, are copied to the simulated agents, resulting in seemingly natural behaviors. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
Added 12 Dec 2010
Updated 12 Dec 2010
Type Journal
Year 2007
Where CGF
Authors Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
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