A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a polyhedral terrain. We give a simple approximation algorithm that solves the SDP problem on general terrains. Our algorithm discretizes the terrain with O(n2 X/ ) Steiner points so that after an O n2 X log nX -time preprocessing phase for a given vertex s, we can determine a (1 + )approximate SDP from s to any point v in O(n) time if v is either a vertex of the terrain or a Steiner point, and in O(nX/ ) time otherwise. Here n is the size of the terrain, and X is a parameter of the geometry of the terrain.