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JGTOOLS
2006

Stochastic Billboard Clouds for Interactive Foliage Rendering

14 years 17 days ago
Stochastic Billboard Clouds for Interactive Foliage Rendering
We render tree foliage levels of detail (LODs) using a new adaptation of billboard clouds. Our contributions are a simple and efficient billboard cloud creation algorithm designed specifically for tree foliage, and a method for smooth transitions between LODs. The cloud creation algorithm performs stochastic search to find a set of billboards that approximate the base mesh. Billboard clouds offer an alternative to traditional triangle reduction methods, which break down for foliage with its small, disconnected pieces of geometry. By projecting foliage geometry onto large precomputed textures, our method shifts the bulk of the runtime rendering to the fragment processing stage. This results in higher framerates for most viewing distances, with adjustable visual accuracy. We give results for foliage from two fully detailed tree models and discuss implementation issues.
J. Dylan Lacewell, David Edwards, Peter Shirley, W
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2006
Where JGTOOLS
Authors J. Dylan Lacewell, David Edwards, Peter Shirley, William B. Thompson
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