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JMM2
2006

Employing the Hand as an Interface Device

13 years 11 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a virtual plane in space, the intended drawing of user is recognized. In a virtual marble game, the instantaneous orientation of the hand is simulated to render a graphical scene of the game board. Real-time visual feedback allows the user to navigate a virtual ball in a maze. In 3-D model construction, the system tracks the hand motion in space while the user is traversing edges of a physical object. The object is then rendered virtually by the computer. These applications involve estimating the 3-D absolute position and/or orientation of the hand in space. We propose parametric modelling of the central region of the hand to extract this information. A stereo camera is used to first build a preliminary disparity map of the hand. Then, the best fitting plane to the disparity points is computed using robust estimat...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2006
Where JMM2
Authors Afshin Sepehri, Yaser Yacoob, Larry S. Davis
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