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PUC
2006

A cube to learn: a tangible user interface for the design of a learning appliance

14 years 12 days ago
A cube to learn: a tangible user interface for the design of a learning appliance
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learning platform that supports test based quizzes where questions and answers can be text or image based. Exploiting the physical affordances of the cube and augmenting it with embedded sensors and LCD displays placed on each face, we present different learning appliances as playful learning interfaces for children. Based on the initial observations of the experience with children, we argue that breaking conventions about how a computer has to look like, and providing children with a playful interface is a promising approach to embed and integrate technology into children's everyday context and activities. Keywords Tangible user interface
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb
Added 14 Dec 2010
Updated 14 Dec 2010
Type Journal
Year 2006
Where PUC
Authors Lucia Terrenghi, Matthias Kranz, Paul Holleis, Albrecht Schmidt
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