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TOG
2008

Interactive 3D architectural modeling from unordered photo collections

13 years 11 months ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photographs. To reconstruct 3D geometry in our system, the user draws outlines overlaid on 2D photographs. The 3D structure is then automatically computed by combining the 2D interaction with the multi-view geometric information recovered by performing structure from motion analysis on the input photographs. We utilize vanishing point constraints at multiple stages during the reconstruction, which is particularly useful for architectural scenes where parallel lines are abundant. Our approach enables us to accurately model polygonal faces from 2D interactions in a single image. Our system also supports useful operations such as edge snapping and extrusions. Seamless texture maps are automatically generated by combining multiple input photographs using graph cut optimization and Poisson blending. The user can add brush s...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski,
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2008
Where TOG
Authors Sudipta N. Sinha, Drew Steedly, Richard Szeliski, Maneesh Agrawala, Marc Pollefeys
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