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TOG
2008

Interaction patches for multi-character animation

13 years 11 months ago
Interaction patches for multi-character animation
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism--Animation;
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2008
Where TOG
Authors Hubert P. H. Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki
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