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CGF
2005

Efficient Rendering of Local Subsurface Scattering

13 years 11 months ago
Efficient Rendering of Local Subsurface Scattering
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image-space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2005
Where CGF
Authors Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
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