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2008

High-Quality Rendering of Quartic Spline Surfaces on the GPU

13 years 10 months ago
High-Quality Rendering of Quartic Spline Surfaces on the GPU
Abstract-- We present a novel GPU-based algorithm for highquality rendering of bivariate spline surfaces. An essential difference to the known methods for rendering graph surfaces is that we use quartic smooth splines on triangulations rather than triangular meshes. Our rendering approach is direct since we do not use an intermediate tessellation but rather compute raysurface intersections (by solving quartic equations numerically) as well as surface normals (by using Bernstein-B
Gerd Reis, Frank Zeilfelder, Martin Hering-Bertram
Added 16 Dec 2010
Updated 16 Dec 2010
Type Journal
Year 2008
Where TVCG
Authors Gerd Reis, Frank Zeilfelder, Martin Hering-Bertram, Gerald E. Farin, Hans Hagen
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