There is interplay between emotions and learning, but this interaction is far more complex than previous learning theories have articulated--this interplay interacts with other realms (e.g., information realm, attention realm, entertainment realm). This article proffers a novel model by which to regard the interplay of emotions upon learning in light of other factors that must be considered, and discusses the larger practical aim of crafting computer-based models that will recognize a learner's affective state and respond appropriately to it so that learning will proceed at an optimal pace.