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AAI
1998

The Robocup Physical Agent Challenge: Phase I

13 years 11 months ago
The Robocup Physical Agent Challenge: Phase I
Traditional AI research has not given due attention to the important role that physical bodies play for agents as their interactions produce complex emergent behaviors to achieve goals in the dynamic real world. The RoboCup Physical Agent Challenge provides a good testbed for studying how physical bodies play a signi cant role in realizing intelligent behaviors using the RoboCup framework Kitano, et al., 95 . In order for the robots to play a soccer game reasonably well, a wide range of technologies needs to be integrated and a number of technical breakthroughs must be made. In this paper, we present three challenging tasks as the RoboCup Physical Agent Challenge Phase I: 1 moving the ball to the speci ed area shooting, passing, and dribbling with no, stationary, or moving obstacles, 2 catching the ball from an opponent or a teammate receiving, goal-keeping, and intercepting, and 3 passing the ball between two players. The rst two are concerned with single agent skills while...
Minoru Asada, Peter Stone, Hiroaki Kitano, Barry B
Added 21 Dec 2010
Updated 21 Dec 2010
Type Journal
Year 1998
Where AAI
Authors Minoru Asada, Peter Stone, Hiroaki Kitano, Barry Brian Werger, Yasuo Kuniyoshi, Alexis Drogoul, Dominique Duhaut, Manuela M. Veloso, Hajime Asama, Sho'ji Suzuki
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