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AAI
1998

Layered Approach to Learning Client Behaviors in the Robocup Soccer Server

13 years 11 months ago
Layered Approach to Learning Client Behaviors in the Robocup Soccer Server
In the past few years, Multiagent Systems (MAS) has emerged as an active subfield of Artificial Intelligence (AI). Because of the inherent complexity of MAS, there is much interest in using Machine Learning (ML) techniques tohelp buildmultiagent systems. Roboticsoccer is a particularlygood domain for studying MAS and Multiagent Learning. Our approach to using ML as a tool for building Soccer Server clients involves layering increasingly complex learned behaviors. In this article, we describe two levels of learned behaviors. First, the clients learn a low-level individual skill that allows them to control the ball effectively. Then, using this learned skill, they learn a higher-level skill that involves multiple players. For both skills, we describe the learning method in detail and report on our extensive empirical testing. We also verify empirically that the learned skills are applicable to game situations.
Peter Stone, Manuela M. Veloso
Added 21 Dec 2010
Updated 21 Dec 2010
Type Journal
Year 1998
Where AAI
Authors Peter Stone, Manuela M. Veloso
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