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TOG
2002

Motion graphs

13 years 11 months ago
Motion graphs
In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a motion graph that encapsulates connections among the database. The motion graph consists both of pieces of original motion and automatically generated transitions. Motion can be generated simply by building walks on the graph. We present a general framework for extracting particular graph walks that meet a user's specifications. We then show how this framework can be applied to the specific problem of generating different styles of locomotion along arbitrary paths. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism--Animation;
Lucas Kovar, Michael Gleicher, Frederic H. Pighin
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where TOG
Authors Lucas Kovar, Michael Gleicher, Frederic H. Pighin
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