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CORR
2010
Springer

Gravitational tree-code on graphics processing units: implementation in CUDA

13 years 11 months ago
Gravitational tree-code on graphics processing units: implementation in CUDA
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multipole moments is carried out on the host CPU, while the force calculation which consists of tree walks and evaluation of interaction list is carried out on the GPU. In this way we achieve a sustained performance of about 100GFLOP/s and data transfer rates of about 50GB/s. It takes about a second to compute forces on a million particles with an opening angle of 0.5. The code has a convenient user interface and is freely available for use1 .
Evghenii Gaburov, Jeroen Bédorf, Simon Port
Added 25 Dec 2010
Updated 25 Dec 2010
Type Journal
Year 2010
Where CORR
Authors Evghenii Gaburov, Jeroen Bédorf, Simon Portegies Zwart
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