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MFCS
2010
Springer

Proof Systems and Transformation Games

13 years 10 months ago
Proof Systems and Transformation Games
We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certain output resources, given certain input resources. The aim of a TG is to generate a particular target resource; players achieve this by forming a coalition capable of performing a sequence of transformations from its combined set of initial resources to the target resource. After presenting the TG model, and discussing its interpretation, we consider possible restrictions on the transformation chain, resulting in different coalitional games. After presenting the basic model, we consider the computational complexity of several problems in TGs, such as testing whether a coalition wins, checking if a player is a dummy or a veto player, computing the core of the game, computing power indices, and checking the effects of possible restrictions on the coalition. Finally, we consider extensions to the model in which...
Yoram Bachrach, Michael Zuckerman, Michael Wooldri
Added 29 Jan 2011
Updated 29 Jan 2011
Type Journal
Year 2010
Where MFCS
Authors Yoram Bachrach, Michael Zuckerman, Michael Wooldridge, Jeffrey S. Rosenschein
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