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UMUAI
2010

Towards affective camera control in games

13 years 9 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera, in complex navigation tasks within 3D environments users often get frustrated with the interaction. In this paper, we propose inclusion of camera control as a vital component of affective adaptive interaction in games. We investigate the impact of camera viewpoints on psychophysiology of players through preference surveys collected from a test game. Data is collected from players of a 3D prey/predator game in which player experience is directly linked to camera settings. Computational models of discrete affective states of fun, challenge, boredom, frustration, excitement, anxiety and relaxation are built on biosignal (heart rate, blood volume pulse and skin conductance) features to predict the pairwise selfreported emotional preferences of the players. For this purpose, automatic feature selection and neuro-...
Georgios N. Yannakakis, Héctor Perez Mart&i
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where UMUAI
Authors Georgios N. Yannakakis, Héctor Perez Martínez, Arnav Jhala
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