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VR
2010
IEEE

Synthesizing contact sounds between textured models

13 years 10 months ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visible surface bumpiness, and microscopic roughness (e.g. friction) is proposed to model surface contacts at varying resolutions for automatically simulating rich, complex contact sounds. This new model can capture various types of surface interaction, including sliding, rolling, and impact with a combination of three levels of spatial resolutions. We demonstrate our method by synthesizing complex, varying sounds in several interactive scenarios and a game-like virtual environment. The three-level interaction model for sound synthesis enhances the perceived coherence between audio and visual cues in virtual reality applications.
Zhimin Ren, Hengchin Yeh, Ming C. Lin
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where VR
Authors Zhimin Ren, Hengchin Yeh, Ming C. Lin
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