We study the effect of combining selfishness and altruism in atomic congestion games. We allow players to be partially altruistic and partially selfish and determine the impact of this behavior on the overall system performance. Surprisingly, our results indicate that, in general, by allowing players to be (even partially) altruistic, the overall system performance deteriorates. Instead, for the class of symmetric load balancing games, a balance between selfish and altruistic behavior improves system performance to optimality.