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2010

QoE estimation of a location-based mobile game using on-body sensors and QoS-related data

13 years 9 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer online role-playing game (MMORPG) that places the virtual world on top of the real world using the user's location. The paper introduces the implementation of a re-usable mobile QoE measurement framework on the Android platform and illustrates how it was applied in a concrete case-study. In this respect, a multidimensional QoE prediction model consisting of both objective and subjective parameters is presented. In this model, test users' evaluations regarding feelings of amusement, absorption or engagement experienced while playing a popular location based mobile game (Parallel Kingdom) are taken into account and related to a set of objective QoS-related parameters, contextual data, and physiological data obtained from an on-body sensor. The latter evidences the intensity of physical activity of the tes...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk
Added 15 Feb 2011
Updated 15 Feb 2011
Type Journal
Year 2010
Where WD
Authors Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyko, Karen Torben Nielsen, Jeroen Vanattenhoven, Toon De Pessemier, Wout Joseph, Luc Martens, Lieven De Marez
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