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DSL
2009

Varying Domain Representations in Hagl

13 years 9 months ago
Varying Domain Representations in Hagl
Abstract. Experimental game theory is an increasingly important research tool in many fields, providing insight into strategic behavior through simulation and experimentation on game theoretic models. Unfortunately, despite relying heavily on automation, this approach has not been well supported by tools. Here we present our continuing work on Hagl, a domain-specific language embedded in Haskell, intended to drastically reduce the development time of such experiments and support a highly explorative research style. In this paper we present a fundamental redesign of the underlying game representation in Hagl. These changes allow us to better utilize domain knowledge by allowing different classes of games to be represented differently, exploiting existing domain representations and algorithms. In particular, we show how this supports analytical extensions to Hagl, and makes strategies for state-based games vastly simpler and more efficient.
Eric Walkingshaw, Martin Erwig
Added 17 Feb 2011
Updated 17 Feb 2011
Type Journal
Year 2009
Where DSL
Authors Eric Walkingshaw, Martin Erwig
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