Graphics Processor Units are used for many general purpose processing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architecture of current GPU. Irregular algorithms on discrete structures like graphs are harder to map to them. Efficient data-mapping primitives can play crucial role in mapping such algorithms onto the GPU. In this paper, we present a minimum spanning tree algorithm on Nvidia GPUs under CUDA, as a recursive formulation of Bor
Vibhav Vineet, Pawan Harish, Suryakant Patidar, P.