To build software which, at the press of a button, can tell you what cognition related hazards there are within an environment or a task, is probably well into the future if it is possible at all. However, incorporating existing tools such as task analysis tools, interface design guidelines and information about general cognitive limitations in humans, could allow for greater evaluative options for cognitive ergonomics. The paper will discuss previous approaches on the subject and suggest adding design and evaluative guiding in DHM that will help a user with little to no knowledge of cognitive science, design and evaluate a human- product interaction scenario.