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ICCV
2009
IEEE

Quasi-periodic event analysis for social game retrieval

13 years 9 months ago
Quasi-periodic event analysis for social game retrieval
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two players. We define games as quasi-periodic motion patterns in video based on their repetitiveness property. We have developed an algorithm to extract such patterns from video. The patterns extracted by our method, from video clips of social games taken from YouTube, are shown to correspond to meaningful stages of the games. We demonstrate promising results in retrieving social games from unstructured, lab-recorded footage of children's play, and identifying social interactions in a dataset of approximately 3.75 hours of home movies.
Ping Wang, Gregory D. Abowd, James M. Rehg
Added 18 Feb 2011
Updated 18 Feb 2011
Type Journal
Year 2009
Where ICCV
Authors Ping Wang, Gregory D. Abowd, James M. Rehg
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