The FAST gadget development environment allows users to graphically compose intelligent, i.e., semantically annotated gadgets from predefined building blocks and deploy them on various mashup platforms, thus enabling the interconnection of different systems and services. In an environment where different parties use different ontologies to describe such building blocks, ontology matching is crucial. This paper discusses first steps in our effort to integrate ontology matching in an end-useroriented environment such as FAST. We evaluate a number of tools and approaches for solving different levels of complexity in ontology matching and define the direction of integrating ontology matching into FAST. Key words: ontology matching, end-user, mashups, gadgets, widgets