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CLEIEJ
2010

Teaching Programming Principles through a Game Engine

13 years 9 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a very early stage of their course. This paper presents a discussion about this topic, along with a case study where computer games are meant to be developed by students in a first programming course, through the use of a game engine which allow students to develop fundamental programming skills without having to learn syntax and idiosyncrasies of any programming language.
Cristiane Camilo Hernandez, Luciano Silva, Rafael
Added 01 Mar 2011
Updated 01 Mar 2011
Type Journal
Year 2010
Where CLEIEJ
Authors Cristiane Camilo Hernandez, Luciano Silva, Rafael Alencar Segura, Juliano Schimiguel, Manuel Fernandez Paradela Ledon, Luis Naito Mendes Bezerra, Ismar Frango Silveira
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