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ICML
2003
IEEE

Planning in the Presence of Cost Functions Controlled by an Adversary

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Planning in the Presence of Cost Functions Controlled by an Adversary
We investigate methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after we fix our policy. As a running example, we consider a robot path planning problem where costs are influenced by sensors that an adversary places in the environment. We formulate the problem as a zero-sum matrix game where rows correspond to deterministic policies for the planning player and columns correspond to cost vectors the adversary can select. For a fixed cost vector, fast algorithms (such as value iteration) are available for solving MDPs. We develop efficient algorithms for matrix games where such best response oracles exist. We show that for our path planning problem these algorithms are at least an order of magnitude faster than direct solution of the linear programming formulation.
H. Brendan McMahan, Geoffrey J. Gordon, Avrim Blum
Added 17 Nov 2009
Updated 17 Nov 2009
Type Conference
Year 2003
Where ICML
Authors H. Brendan McMahan, Geoffrey J. Gordon, Avrim Blum
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