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2012

Tuning Self-Motion Perception in Virtual Reality with Visual Illusions

12 years 3 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in virtual environments (VEs). As a solution to this problem, researchers proposed to scale the mapped virtual camera motion relative to the tracked real-world movement of a user until real and virtual motion are perceived as equal, i.e., real-world movements could be mapped with a larger gain to the VE in order to compensate for the underestimation. However, introducing discrepancies between real and virtual motion can become a problem, in particular, due to misalignments of both worlds and distorted space cognition. In this paper, we describe a different approach that introduces apparent self-motion illusions by manipulating optic flow fields during movements in VEs. These manipulations can affect self-motion perception in VEs, but omit a quantitative discrepancy between real and virtual motions. In pa...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus
Added 28 Sep 2012
Updated 28 Sep 2012
Type Journal
Year 2012
Where TVCG
Authors Gerd Bruder, Frank Steinicke, Phil Wieland, Markus Lappe
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